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### Describe the project you are working on
Procedural terrain. I am generating a heightmap and normalmap using a [compute shader](https://docs.godotengine.org/en/stable/tutorials/shaders/compute_s…
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Moonlight wasn't launching properly at first, but a wierd fix was to change device controller setting to Odriod Super, reboot, launch moonlight, then change it back to RBB10 Max 2 and now it starts.
…
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V32 works fine on my RGB10Max but every version after that PS1 games run slow. No matter the core option.
In v32 I can run many PS1 games upscaled 2x on swanstation core. But on v34 or v35 beta even …
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Hello, I wanted to report a small issue. I've got a RGB10 Max 2 device and I'm using the `batocera-rk3326-rk3326-33-20220203.img.gz` image. When I load up a game in PPSSPP and I use the d-pad it works…
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### Batocera build version
40 RC
### Your architecture
Powkiddy RGB10 Max 2 (rk3326)
### Your Graphic Processor Unit(s) (GPU)
rk3326
### Issue description
WiFi doesn't work in v40, worked fine …
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### Device Type
* [ ] RG351P/M
* [ ] RG351V
* [ ] RG351MP
* [ ] RG353M/V/P
* [ ] RG503
* [ ] RG552
* [ ] RGB10
* [X] RGB30
* [ ] RK2023
* [ ] X55
* [ ] Other device (device name here)
…
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### Device Type
* [ ] RG351P/M
* [ ] RG351V
* [ ] RG351MP
* [ ] RG353M/V/P
* [ ] RG503
* [ ] RG552
* [ ] RGB10
* [ ] RGB30
* [ ] RK2023
* [X] X55
* [ ] Other device (device name here)
…
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I try playing 10 bit video Sintel_480x200_yuv444p10le.mp4 on Windows 10 with 10 bit color output enabled. It plays ok, but log analysis shows 8 bit.
`Debug: "[ShaderManager] cache a new shader materi…
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When using moonlight only the swaped rgb10 max 2 control option works. Also with that control option l1 and l2 are swapped as well as r1 r2.
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Mesa has enabled "allow_rgb10_configs" by default. Note that 10bpc affects both
GLX and EGL. The requirement from EGL is that 10bpc formats must be first in
the list of configs. This breaks applicat…
ghost updated
11 months ago