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Hi, I am sharing "endless wander.apk" with you through TeraBox. Please click or copy the link to view it in TeraBox~
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I am unsure if we want to implement a fully fledged roguelike for 1.0. Or if we even want to do a rogue like at all.
Initially I envisioned the game to be a tarkoff-like loot-extraction like game b…
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### 🎮 Game Request
Game logic and basic description
While primarily a deck-building roguelike game, it incorporates strategic elements and hexagonal grid-based movement in some aspects of gameplay…
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Hiya,
I'm loving this mod, I've wanted to play balatro for so long, as I'm a huge roguelike fan. I'm encountering an issue where, upon moving to a starting option (after pressing c on the keyboard …
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Hi Pyxel users,
I would like to create a page that introduces Pyxel user examples like [this](https://github.com/kitao/pyxel/wiki/Pyxel-User-Examples).
So could you tell me your work with Pyxel by…
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### Operating System
Windows 10
### BG3 Mod Manager Version
1.0.10.0
### BG3 Game Version
v4.1.1.5022896
### Bug Summary
I would put the mods I want in the active mod list and I would export it…
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This System is perfect but has only one thing that I need for an Roguelike Game:
Procedural Generation for the Minimap.
This would be amazing if this is possible.
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1. Set map size (done)
1. Set starting and ending location (done)
1. **Find n ways**
1. Build walls
1. Arrange items
1. Arrage monsters
1. Arrage NPCs
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Right now i am leaning towards Godot for my game but I am also considering Phaser, and maybe T-Engine 4.
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So basically I use melon loader and when I open up the game everything works but when I try to play the Roguelike mode it would just show up like a normal game of btd6 with all the monkeys and everyth…