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daniu54
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earie-treasures
A 2d top-down loot-em-up with horror and stealth elements
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Create a way to load in level-nodes into an overarching node structure (to preserve e.g. `PlayerUi` across levels)
#95
Abb4
opened
1 year ago
0
Implement "layered" hiding of UI elements
#94
Abb4
opened
1 year ago
0
Make `PlayerUi` resize to screen resolution and center correctly
#93
Abb4
opened
1 year ago
0
Research how godot loggs exceptions when running in prod, consider implementing better logging if godots does not suffice
#92
Abb4
opened
1 year ago
0
Research how godot handles csharp exceptions during `_Ready` calls
#91
Abb4
opened
1 year ago
0
Replace editor-not-null-attribute assertions using `NodeErrors` with alternatives that don't use `NodeErrors`
#90
Abb4
opened
1 year ago
0
Don't derive from exceptions when creating `NodeErrors` and similars
#89
Abb4
opened
1 year ago
0
Add functional extensions to project #87
#88
Abb4
closed
1 year ago
0
Try out CSharpFunctionalExtensions Result Type for handling unset values from godot editor in C#
#87
Abb4
closed
1 year ago
0
Implement POC Godot test
#86
Abb4
opened
1 year ago
0
Implement ray cast visualization gizmo if godot does not provide one
#84
Abb4
opened
1 year ago
0
Implement AutoplayAnimation component for visualisations
#83
Abb4
opened
1 year ago
0
Testing arc gizmos
#82
Abb4
closed
1 year ago
1
Player flashlight should be detected by enemies
#81
Abb4
opened
1 year ago
0
Player flashlight shining directly at enemies should trigger detection
#80
Abb4
opened
1 year ago
0
Name collision layers and masks project-wide
#78
Abb4
opened
1 year ago
2
Dim enemy light or make it non-additive
#77
Abb4
opened
1 year ago
1
disabled debug path display on 64px_NavigationAgent2D #75
#76
Abb4
closed
1 year ago
0
Disable debug path display on `64px_NavigationAgent2D`
#75
Abb4
closed
1 year ago
0
Define godots base background color to be black
#74
Abb4
opened
1 year ago
0
Add one tile solid obstacle #69
#73
Abb4
closed
1 year ago
0
Roll back nav mesh complexity, remove enemy collision with level walls
#72
Abb4
closed
1 year ago
0
Maintaining Tilemap Navigation Polygons with Wide Collision Boxes/Circles is work intensive
#70
Abb4
closed
1 year ago
0
Define one-tile solid obstacle
#69
Abb4
closed
1 year ago
1
Make game start out on full screen/windowed full screen + add toggles in options
#68
Abb4
opened
1 year ago
0
Implement mouse-lock on level start, implement toggle for mouse-lock
#67
Abb4
closed
1 year ago
0
Implement player flash light #36
#66
Abb4
closed
1 year ago
0
fixed misaligned collision polygons in tileset (fixes #64)
#65
Abb4
closed
1 year ago
0
Player is stuck in sandbox level because of misaligned physics collision polygons
#64
Abb4
closed
1 year ago
3
Import 128px size prototype tileset
#63
Abb4
closed
1 year ago
0
Implement player/enemy effects
#62
Abb4
opened
1 year ago
0
Concept for traps and trap crafting
#61
Abb4
opened
1 year ago
0
Implement tutorial level
#60
Abb4
opened
1 year ago
0
Implement tutorial screen
#59
Abb4
opened
1 year ago
0
Camera should pan out towards player flashlight
#58
Abb4
opened
1 year ago
0
Concept for monster sounds
#57
Abb4
opened
1 year ago
0
Concept for chasing music
#56
Abb4
opened
1 year ago
0
Concept enemy stalking AI
#54
Abb4
opened
1 year ago
0
Concept add neutral unreliable NPCs
#53
Abb4
opened
1 year ago
0
Concept for player resources
#51
Abb4
opened
1 year ago
1
Concept missions
#50
Abb4
opened
1 year ago
0
Concept game-as-roguelike
#49
Abb4
opened
1 year ago
1
Concept how to use loot
#46
Abb4
opened
1 year ago
0
Add gizmos for waypoints and waypoint paths
#45
Abb4
opened
1 year ago
0
Concept player character design + player usable items
#44
Abb4
opened
1 year ago
0
Concept scary monster design
#43
Abb4
opened
1 year ago
0
Concept art style for the game
#42
Abb4
opened
1 year ago
0
Concept player hiding spots
#40
Abb4
opened
1 year ago
1
Concept for hiding enemies from players while still indicating their presence
#39
Abb4
opened
1 year ago
1
Consider adding flickering to player flashlight
#38
Abb4
opened
1 year ago
0
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