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daniu54
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earie-treasures
A 2d top-down loot-em-up with horror and stealth elements
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Consider adding physical weight to the player flash light
#37
Abb4
opened
11 months ago
0
Implement flash light that follows the players mouse
#36
Abb4
closed
11 months ago
0
Prevent player from pushing enemies around
#35
Abb4
closed
11 months ago
0
Adjust canvas modulate to make the level dark
#34
Abb4
opened
11 months ago
0
Adjust camera zoom to be more claustraphobic
#33
Abb4
opened
11 months ago
0
import 128px kenney scribbledungeons tilesset, define needed layers, alternative tiles and terrains
#32
Abb4
closed
11 months ago
0
Implement way to handle multiple `NavigationAgent2d` character sizes
#31
Abb4
opened
11 months ago
1
Adding occlusion and physics
#30
Abb4
closed
11 months ago
1
fix `NavigationAgent2d` getting stuck on walls in `kenney_scribbledungeons.tres`
#29
Abb4
closed
11 months ago
1
Investigate how to implement AI state machines/graphs in godot
#28
Abb4
opened
11 months ago
1
Implement breadcrumbs
#27
Abb4
opened
11 months ago
1
`Array`-type skript properties are reset when checking out a new scene and building it for the first time
#26
Abb4
opened
11 months ago
1
removed `NavigateTowards2dNodes` attribute, instead push parent values downwards by searching appropriate component (fixes #20)
#25
Abb4
closed
11 months ago
0
Fix scene load issue #20
#23
Abb4
closed
11 months ago
0
corrected naming of `NavMesh2DSeeker`, adjusted scene files (#21)
#22
Abb4
closed
11 months ago
0
Rename nav_mesh_2d_seeker.cs to camel case as per csharp standart
#21
Abb4
closed
11 months ago
0
Verify that scene load issue is gone
#20
Abb4
closed
11 months ago
5
Implement options ui, single resolution
#19
Abb4
opened
11 months ago
2
Implement basic starting screen ui and level select
#18
Abb4
opened
11 months ago
0
Implement minimal ui for object interaction and player status
#17
Abb4
opened
11 months ago
0
Implement fog of war and sight range + gizmos
#16
Abb4
opened
11 months ago
0
Move shared components into its own repo so that they can be used in multiple projects
#15
Abb4
opened
11 months ago
0
Move prototyping tilemaps into its own repo so that they can be shared between projects
#14
Abb4
opened
11 months ago
0
Add abstraction for patrol routes
#13
Abb4
opened
11 months ago
0
Implement multi-rooms and level transitions
#12
Abb4
opened
11 months ago
0
Implement loot containers and player inventory/money
#11
Abb4
opened
11 months ago
0
Create Enemy AI
#10
Abb4
opened
11 months ago
0
define occlusion layer for `kenney_scribbledungeons.tres`
#9
Abb4
closed
11 months ago
0
define physics layer for `kenney_scribbledungeons.tres`
#8
Abb4
closed
11 months ago
0
Investigate how to cashe or pool calls to path recalibration when using `NavigationAgent2D`
#7
Abb4
opened
11 months ago
0
Investigate how godots `NavigationAgent2D` signals unreachable targets, add logging for these cases
#6
Abb4
opened
11 months ago
0
Add sandbox level
#5
Abb4
closed
11 months ago
1
Add sandbox level
#4
Abb4
closed
11 months ago
0
added basic godot4.1.1 csharp project with sandbox scene (#2)
#3
Abb4
closed
11 months ago
0
create initial godot 2d csharp project
#2
Abb4
closed
11 months ago
0
Create design document
#1
Abb4
opened
11 months ago
0
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