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When I click M for math and flip through the maps, they are generally very low resolution relative to the land that I'm standing on I would assume we can convert most bitmap maps into vector graphics …
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```
Add support for scalable vector graphics to be used for images and sprites.
```
Original issue reported on code.google.com by `grahame....@gmail.com` on 17 Jul 2012 at 10:56
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Any plans to add Scalable Vector Graphics support for Hanappe's GUI Module ?
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There are a couple of new possibilities using Unity's scalable vector graphics support.
Generally, there are two possibilities:
1) render to a single plane which gets folded like flower petals i…
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https://medium.com/@aaron_imn/a-quick-guide-to-use-scalable-vector-graphics-svg-on-overleaf-ca69448f7177
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## Expected behavior and actual behavior.
I expected to be able to open a SVG file. The following SVG is generated from a PDF using `pdftocairo -svg`. I have also tried to use a svg generated from …
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the finished PDF must be as small as possible (data-transfers are faster+cheaper, ...)
Instead of using photographs consider using pictograms
use scalable vector graphics instead of raster graphics
…
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We need a Logo / Icon for the project.
If possible as .SVG (Scalable **Vector** Graphics).
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Following Emily Riehl, Jonathan Weinberger, and Nikolai Kudasov's example over at , I think we should port to using ``s ([scalable vector graphics](https://en.wikipedia.org/wiki/SVG)) rather than ASCI…
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[cxx/ClassResultList.cxx](https://github.com/SwuduSusuwu/SubStack/blob/trunk/cxx/ClassResultList.cxx) has correspondances to [neocortex](https://wikipedia.org/wiki/Neocortex). which is what humans use…