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mattrdowney
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planetaria
A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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Deprecate Unity
#139
mattrdowney
opened
5 years ago
0
True spherical coordinates (rho, phi, theta)
#138
mattrdowney
opened
5 years ago
3
PlanetariaCamera dolly at arbitrary angles
#137
mattrdowney
opened
5 years ago
0
Binary Tree PlanetariaCollider
#136
mattrdowney
opened
5 years ago
1
Example Project: Snake
#135
mattrdowney
opened
5 years ago
0
Scalable Vector Graphics support (similar to #72)
#134
mattrdowney
opened
5 years ago
6
Use see / cref in Doxygen where applicable.
#133
mattrdowney
opened
5 years ago
1
Planetaria: Hypersphere edition
#132
mattrdowney
opened
5 years ago
15
PlanetariaGraph
#131
mattrdowney
opened
5 years ago
1
PlanetariaCollider least bounding sphere
#130
mattrdowney
opened
5 years ago
0
No __Internal Objects
#129
mattrdowney
opened
5 years ago
3
PlanetariaOverlay
#128
mattrdowney
opened
5 years ago
14
PlanetariaCurve
#127
mattrdowney
opened
5 years ago
0
Debris Noirs ghost mode
#126
mattrdowney
closed
5 years ago
1
Resource Acquisition Is Initialization (RAII)
#125
mattrdowney
opened
5 years ago
5
PlanetariaPhysics.OverlapCircle()
#124
mattrdowney
opened
5 years ago
1
Planetaria User Interface
#123
mattrdowney
opened
5 years ago
17
When PlanetariaLight is deleted, __InternalLight persists
#122
mattrdowney
opened
6 years ago
2
Fix all TODO, FIXME, CONSIDER, HACK comments
#121
mattrdowney
opened
6 years ago
0
Automated Tests
#120
mattrdowney
closed
6 years ago
1
Triangle to Spherical Linear Interpolated Triangle Set
#119
mattrdowney
closed
6 years ago
1
Singular interface for generating Platonic solids procedurally
#118
mattrdowney
closed
6 years ago
1
Font support for text rendering.
#117
mattrdowney
closed
5 years ago
1
Arc integration
#116
mattrdowney
opened
6 years ago
1
PlanetariaShape inherit from ScriptableObject
#115
mattrdowney
closed
6 years ago
3
Débris Noirs: on_field_enter seems to be called after debris has been destroyed if two missiles collide at once
#114
mattrdowney
closed
5 years ago
1
Planetaria Baked Lighting
#113
mattrdowney
opened
6 years ago
2
PlanetariaLight
#112
mattrdowney
closed
6 years ago
6
Remove Field/Block
#111
mattrdowney
closed
6 years ago
1
[Shift + i], [Shift + g] input eaten
#110
mattrdowney
closed
6 years ago
1
Minimum Convex Hull algorithm
#109
mattrdowney
opened
6 years ago
5
PlanetariaInput relative to controller
#108
mattrdowney
opened
6 years ago
1
Possible velocity bug: Debris Noirs + engine
#107
mattrdowney
closed
6 years ago
3
Previous GameObject reference improperly held when switching Component from GameObject1 to GameObject2 in the Editor/Inspector
#106
mattrdowney
opened
6 years ago
3
Example Project - Platformer
#105
mattrdowney
opened
6 years ago
0
Unity Entity Component System (ECS)
#104
mattrdowney
opened
6 years ago
0
Arc: allow negative extrusions of corners
#103
mattrdowney
closed
6 years ago
1
Example Project - Débris Noirs
#102
mattrdowney
closed
5 years ago
1
Closest Vertex on Mesh algorithm
#101
mattrdowney
opened
6 years ago
3
optional<Arc> corner(Arc left, Arc right) must have straight angle case covered (180 degrees)
#100
mattrdowney
closed
6 years ago
1
PlanetariaTransform.* functions/properties/etc
#99
mattrdowney
closed
6 years ago
1
Remove most (all?) C# Properties
#98
mattrdowney
closed
6 years ago
2
PlanetariaGameObject.AddComponent
#97
mattrdowney
closed
6 years ago
3
Pixel art (#18) doesn't work with angles greater than PI radians (i.e. 180 degrees)
#96
mattrdowney
opened
6 years ago
1
Pixel art (#18) doesn't work with non-uniform scaling
#95
mattrdowney
closed
6 years ago
2
PlanetariaGameObject
#94
mattrdowney
closed
6 years ago
4
GeometryVisitor does not work on corners with negative extrusions
#93
mattrdowney
closed
6 years ago
2
PlanetariaLayer
#92
mattrdowney
opened
6 years ago
0
Use Unity's level-of-detail (LoD) system to render procedural meshes
#91
mattrdowney
opened
6 years ago
6
Remove PlanetRenderer
#90
mattrdowney
closed
6 years ago
2
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