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mattrdowney
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planetaria
A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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OctahedronUVCoordinates with y/z flipped
#89
mattrdowney
closed
6 years ago
2
PlanetariaGrid
#88
mattrdowney
opened
6 years ago
5
PlanetariaGyroscope
#87
mattrdowney
closed
6 years ago
1
PlanePlanetarium
#86
mattrdowney
closed
6 years ago
1
ArcRenderer
#85
mattrdowney
closed
6 years ago
1
DualScreenPlanetariaCamera
#84
mattrdowney
closed
6 years ago
4
Bluetooth controller (virtual reality)
#83
mattrdowney
closed
6 years ago
3
Triangle UV coordinates with quasi-concentric rings (not triangles) based on distance from the center.
#82
mattrdowney
opened
6 years ago
1
NormalizedCubeCoordinates and CubeUVCoordinates
#81
mattrdowney
closed
6 years ago
3
OctahedralUVCoordinates and NormalizedOctahedronCoordinates may have "wrong" encoding.
#80
mattrdowney
closed
6 years ago
3
EditorGlobal
#79
mattrdowney
closed
6 years ago
1
ArcEditor: arc slope, grid slope at last cursor position
#78
mattrdowney
opened
6 years ago
0
Debug inspector cannot be toggled during runtime without glitching
#77
mattrdowney
closed
6 years ago
2
Raycasting for moving platforms
#76
mattrdowney
closed
6 years ago
1
Debug inspector shows Planetaria internals
#75
mattrdowney
closed
6 years ago
3
SphericalCap
#74
mattrdowney
closed
6 years ago
1
Arc.plane and Sphere.* use Plane incorrectly
#73
mattrdowney
closed
6 years ago
1
Planetarium vector geometry (.pvg file)
#72
mattrdowney
opened
6 years ago
2
Field (Unity equivalent of collision triggers)
#71
mattrdowney
closed
6 years ago
4
Set PlanetariaTransform values immediately (instead of waiting for FixedUpdate)
#70
mattrdowney
closed
6 years ago
1
Player derails from moving platform almost every frame
#69
mattrdowney
closed
6 years ago
3
Velocity projection onto a block is 180 degrees off (velocity goes in opposite direction) [metal only]
#68
mattrdowney
closed
6 years ago
2
Failure to derail causes infinite cyclic movement hell (not a great arc)
#67
mattrdowney
closed
6 years ago
6
Level loading & transitions
#66
mattrdowney
closed
6 years ago
2
ArcEditor: Arc snap
#65
mattrdowney
closed
6 years ago
2
Procedural equilateral polygon
#64
mattrdowney
closed
6 years ago
2
ArcEditor: start/slope start/(-)slope end/end format using Alt+click
#63
mattrdowney
opened
6 years ago
0
Infinitesimal gap between arcs
#62
mattrdowney
opened
6 years ago
2
PlanetariaCameraShutter with IEnumerator/AnimationCurve
#61
mattrdowney
closed
6 years ago
1
Player re-collides with platform immediately after derailing
#60
mattrdowney
closed
6 years ago
1
PlanetariaTracker mechanism
#59
mattrdowney
closed
6 years ago
1
Plastic surfaces "derailing" the player (do not stick to the surface)
#58
mattrdowney
closed
6 years ago
1
Block.ignore
#57
mattrdowney
closed
6 years ago
3
Snippets - Character movement and jumping
#56
mattrdowney
closed
6 years ago
2
Rigidbody friction
#55
mattrdowney
closed
6 years ago
1
PlanetariaCamera
#54
mattrdowney
closed
6 years ago
1
Turn off positional headtracking and make eye distance zero for virtual reality
#53
mattrdowney
closed
6 years ago
1
Approximate equal size for triangles in SubdividedOctahedronSphere
#52
mattrdowney
closed
6 years ago
6
Icosahedron Sphere
#51
mattrdowney
closed
5 years ago
7
Planetarium level-of-detail
#50
mattrdowney
closed
6 years ago
5
PlanetariaPhysicMaterial
#49
mattrdowney
closed
6 years ago
1
PlanetariaInput
#48
mattrdowney
opened
6 years ago
1
Custom Collision system
#47
mattrdowney
opened
6 years ago
8
want_component() and need_component() Unity extensions
#46
mattrdowney
closed
6 years ago
1
High fidelity rendering of blocks using FlyweightTexture
#45
mattrdowney
closed
6 years ago
1
Circular Textures
#44
mattrdowney
closed
5 years ago
17
HideFlags.HideInHierarchy for Planetaria internals
#43
mattrdowney
closed
6 years ago
1
Distance-culling rather than z-culling
#42
mattrdowney
opened
6 years ago
3
"PlanetRenderer" that is actually composed of multiple 2DRenderers
#41
mattrdowney
opened
6 years ago
2
Object "parenting"
#40
mattrdowney
closed
6 years ago
2
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