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I want to be able to write custom scripts that create custom animations and can modify objects in the scene etc.
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Create a single reusable and scriptable Godot scene to display a more faithful unit UI: a bordered column of HP pegs and status indicator, both color-coded, and containers for the unit and active unit…
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***Placeholder feature issue -- requires further discussion***
This is a generalisation of several specific feature requests from CLI end users:
#89, #462, #695, #789, #837, #1001, #1043, #1697 an…
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If you have a sequence with a callback that kicks off another sequence. Calling ManualUpdate can result in an exception in TweenManager breaking the DoTween engine.
Attach the below script to a but…
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24日はブラッシュアップ日にする
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Originally recorded in MAGETWO-53778
Requires Merchant Documentation: Yes
Proposed Release Note:
> This feature allows merchants to upload SVG file into Magento Media Gallery and use it in the c…
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**Description:**
As part of the project, we need to explore and understand the capabilities and usage of the JavaScript Canvas API. The JavaScript Canvas API allows for dynamic, scriptable rendering …
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# Background
Copied from [Animancer's Documentation](https://kybernetik.com.au/animancer/docs/manual/fsm/overview#networking):
> Since all the states, parameters, and transitions in an Animator …
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I have Maya 2019 running animations but there is no sound; e.g., after loading _anim_attention_lookatdevice.ma_ Vector shows up, wiggles back and forth while tapping his lift and blinking his eyes--bu…
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I dont know how best to implement the animations but, for sound effects I just imagine MM playing the sound when the player clicks fire on a weapon.
Small Laser w/Light Hit (1-4 damage)
![smalllaser]…