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The non-optional ones are just stuff like obvious null checks, the optional ones are for debug devices only which will do validation which should not be necessary for release mode.
Resource Creatio…
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**Describe the bug**
tl;dr: moonlight built from source with libplacebo falls back to "normal" vaapi/kms (?) rendering, HDR grayed out.
According to the wiki it should be possible on my hardware (…
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Other than the camera implementation, GPU is the only subsystem with >10.14 SDK requirements:
```
/home/flibitijibibo/libraries/SDL3/src/gpu/metal/SDL_gpu_metal.m:102:5: error: 'MTLPixelFormatB5G6…
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**Describe the bug**
moonlight crashed
**Steps to reproduce**
launch install
**Moonlight settings (please complete the following information)**
- have to use software encoding otherwise cr…
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This happened last month after I updated FNA to latest version from https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2
On MacOS (Macbook Pro 2018 Sonoma), setting driver to Vulkan does not draw …
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Cycling transfer buffers isn't as trivial as GPU buffers on the library side, but it should be easy for the app side - we should demonstrate this to avoid having to cobble together host-memory cycling…
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This issue simply exists so I can remember to work on this for brux in the near future.
Renderers on initial completion should probably be:
- SDL2 + SDL2_gfx
- SDL3 + SDL GPU (allows for shaders)…
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Do you have any interest in or plans to add support for [sdl-gpu](https://github.com/grimfang4/sdl-gpu)?
I've started prototyping support for it and thought it might be nice to integrate here if t…
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I Ran `nixos-rebuild build-vm --flake '.#io'` to build a VM out of this NixOS config.
after some time (its 4.5 GB download for those who have limited bandwidth), it gave me blank screen.
followe…
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## Motivation
We've noticed that `SDL_gpu` doesn't fit our needs in many situations: it has a strange transformation matrix model (which leads to rendering bugs at pixel boundaries on certain devi…