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It is possible to not only compile shaders, but also to actually execute the compiled code (which, after all, is the whole point!). It would be interesting to find bugs that do not result in shader c…
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https://bevyengine.org/examples/shaders/shader-material-2d/
also perhaps look into moving to 3D just for preparing for later options
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Hello, I'm creating a modified Cosmic Shaders, with a rainbow effect!
I'm making this issue to know if I can use it in my public mod: [Enzo's Plus mod](https://www.curseforge.com/minecraft/mc-mods/en…
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### What happened?
I tried applying AstraLex shaders and they didn't work, so I switched to Complementary shaders. That ended up making a weird merge of the two and the chat box said to copy the info…
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DXIL output contains various flags that tell the runtime about what optional features the shader might be using - for example, wave operations, doubles, 64-bit integers.
All shader flags specified …
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Objects seem to not use transparency when viewed in Game View in the editor, as seen here: ![here](https://github.com/user-attachments/assets/ff1129c9-5d0f-4e69-817b-965507351aff)
This is due to th…
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### Describe the project you are working on
Currently working on a game which makes heavy use of shaders to pull the entire aesthetic together.
### Describe the problem or limitation you are ha…
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the signal for the play sound+teleport+summon boss are on different redstone strengths, and summoning the boss is on the strongest required
boss gets summoned at 6 power, sound at 3, tp at 1
tested …
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so i use this mod with complementary shaders reimagined i see a "bug" with light source(touch, lantern,...) and better snow
it just have a super white bright snow layer under the light source
even…
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It is very important to use standardSurface instead of lambert, as this shader supports all the right texture maps and is becoming an industry standard. It is already successfully exported to USD for …