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**Describe the situation in which you encountered the missing validation**
I have a graphics pipeline with some output variable (storage class: Output) that is written from the mesh shader and consum…
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Some mistakes in invoking glslang on the command line aren't clearly reported, only re-printing the whole usage text string with no explanation of what went wrong.
The one I ran into is I was tryin…
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Problem:
With the provided shader attached below, when compiled, the following is observed:
1. Slang will compile invalid HLSL.
`static RWStructuredBuffer test_val_0;` is created and assigned to n…
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Running textured-quad, sprite2d sysgpu examples on Windows / D3D12 fails.
```
zig build run-core-sysgpu-textured-quad
mach\zig-out\bin\Shader@0x0000015909B90800(7,25): warning X3578: Output va…
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- [ ] Implement `clip` clang builtin,
- [ ] Link `clip` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `clip` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add cod…
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- [ ] Implement `asuint` clang builtin,
- [ ] Link `asuint` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `asuint` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] A…
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- [ ] Link `asfloat` clang builtin (__builtin_bit_cast) with `hlsl_intrinsics.h``
- [ ] Add codegen tests to `clang/test/CodeGenHLSL/builtins/asfloat.hlsl`
- [ ] Add sema tests to `clang/test/SemaHL…
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I see that #488 was closed as completed. However, it doesn't look `unsigned int` works. The below shader results in the following error message when `unsigned` is used with `int`:
```
shader.hlsl(26…
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- [ ] Implement `firstbitlow` clang builtin,
- [ ] Link `firstbitlow` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `firstbitlow` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.…
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As much as it is nice to have .cs references any chance to also have .shader/.cginc/.hlsl references for those of us who want to make some of our billboarding shaders look correct?