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**Is your feature request related to a problem? Please describe.**
Currently developer can only specify multiple render target using `gl_FragData` with glsl100 syntax, but `gl_FragData` is not supp…
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**Is your feature request related to a problem? Please describe.**
I want change `isTransparent` in shaderlab by one macro or one variable.
**Describe the solution you'd like**
by macro:
```
…
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Need to compare the compilation time before and after migration."
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**Is your feature request related to a problem? Please describe.**
Not a problem per se, but you need to manually assign the default properties of a material after creating the material instance. Thi…
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Refactor the pbr shader api of the `engine-toolkit` package to facilitate users to expand materials.
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https://willweissman.wordpress.com/tutorials/shaders/unity-shaderlab-object-outlines/
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**Is your feature request related to a problem? Please describe.**
Nope, I would like Lilybot to have a command similar to the shaderbot (https://github.com/shaderLABS/shaderBOT) bot from shaderlabs w…
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Shaderlabパースして書き換えれば一応行ける気はするけどあんまやりたくない
UnityEngine.Shaderでindex nameのマッピングをいじる方法があればそれに逃げる..?
MergeSMR
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![image](https://user-images.githubusercontent.com/44254340/235437776-e0797e59-efc3-462c-857b-b14ee9d965cb.png)
![image](https://user-images.githubusercontent.com/44254340/235437924-a19d858e-ffd3-4…