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## Where?
As a developer I would like a skeletal `ibex_bluesky_core` repository, to act as a starting point for further pull requests.
Parent issue: https://github.com/ISISComputingGroup/IBEX/is…
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## 문제 설명
- 현재 게임 내 특정 Monster의 skeletal mesh의 애니메이션이 없는 문제가 있습니다.
- Rabbit의 경우는 skeletal 경고와 함께 캐릭터의 mesh를 가져오지 못합니다.
- 문제 브랜치: feat/add-monsters-and-tweaks
## 문제를 가지는 몬스터
Rabbit - skeletal 경고
S…
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Tracked hands -> SteamVR skeletal hands (not controller emulation)
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![image](https://github.com/nem0/LumixEngine/assets/54474809/0f1eec56-080b-42ed-907a-9cfc5c942545)
this is from the demo scene
![image](https://github.com/nem0/LumixEngine/assets/54474809/92f809f7-c…
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### Describe the bug?
When using FlipVR controllers in Resonite the user's hands will stay at the users's playspace root and will not track position or rotation. Buttons and ~~hand poses~~ appear t…
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- [ ] Create methods for resizing the images, as well as flipping horizontally and vertically.
- [ ] Also (potentially) create a method to change the anchor point, for both position and rotation (to …
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Add example Skeletal Animation
https://www.youtube.com/watch?v=7JMehLi2vWk
https://www.youtube.com/watch?v=rE7Sf2MqVOw
https://www.youtube.com/watch?v=r6Yv_mh79PI
https://www.youtube.com/watc…
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In Assignment 6 PDF, Task 3 mentions both rotation matrices and quaternion rotations. The required output section states:
> Visualize the animation of the input skeleton (in video or gif) from the …
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## What problem does this solve or what need does it fill?
For 2D games that want to have configurable characters with body parts, it's extremely verbose to create animation assets. Using sprite sh…