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?should this be editable through blade crystal?
see big list of hardcoded sounds and effects:
https://github.com/SpaxscE/lscs_public/blob/main/lua/weapons/weapon_lscs/cl_effects.lua#L160
https:/…
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### EasyEffects Version
7.1.3
### What package are you using?
Arch (easyeffects)
### Distribution
Arch Linux
### Describe the bug
Whenever I use both input and output effects I get a static/gli…
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### Description:
Sound effects for snek. Optional, of course. Potentially on by default, but we will have to see.
We should have unique sounds for each of the following in game events:
1. food inter…
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Description: We would like to enhance the user experience of our Wordle game by introducing the following interactive features:
Feature Details:
**Confetti Animation:**
Triggered when the playe…
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Where sounds are needed
-shooting
-blowing up
-missle existence (volume based on speed)
-POSSIBLE background music depending on difficulty
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- [x] Magic Arrow -- shoots flaming arrow in a straight line from caster
- [x] Heal
- [ ] Create food
- [x] spells have custom sounds
- [ ] all other regs added
- [x] Custom special effects
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## Description
You can sometimes hear sound effects or snippets of sound effects, all of which are non-global (e.g. satchel opening or closing), when you are in the lobby of a post-round game. You sh…
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Some sound loops create a crackling sound that repeats every few seconds. Examples: Windmill in Dali, every time you press select to bring up Kupo help in the menus and the airship engine sound effect…
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All the sensors on the real robots are noisy while in the simulator they return an exact number based on information in the simulator.
In particular the ultrasonic distance sensor also has effects …