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As the title describes, setting the position/rotation of a `SpineSprite` doesn't cause any of the physics constraints to do anything. You have to do some direct transform modification which is very cl…
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### Is your feature request related to a problem? Please describe.
There are many situations where you want certain elements of the physics simulation to only interact with a specific subset of other…
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### Tested versions
4.2.stable
### System information
Windows 10
### Issue description
Calling the function `PhysicsDirectSpaceState2D.intersect_shape` returns an empty array when there…
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The [core list](https://w3c.github.io/mathml-docs/intent-core-concepts/) has (in the Geometry section) `point-at`. It is listed as having three args and the example is "P(1,2)". This seems wrong.
T…
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Hi there,
I have a ship with a docking connector and an entity on the ground with a docking connector, that I want to dock at.
When flying up to the entity on the ground and activating the docking…
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The identification methods in this package allow adding a regularisation term to the loss for better convergence. It would be nice if we could regularise not only the parameters and obtained system bu…
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I was looking for a plugin that might play a different music file depending on which tags are present in the currently focused note. In this way, exploring different areas of my notes and crossfading …
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## Description
If you go critical as a borg in space while you're moving, you will keep moving infinitely. This made it extremely troublesome when this happened in a round I played and they had t…
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Nearby liquid blocks remain stationary when a `TempBlock` is created right next to it.
This is problematic for `TempBlock`s that are:
- `AIR`
- `FIRE`/`SOUL_FIRE`
- and others that can be affect…
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Right now, the relationship between `Character` and its `Space` is one-directional: the `Character` defines a camera-position which is, by its own efforts, affected by gravity and collision with the `…