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Currently, a lot of components are typed by hand with accompanying Comp.svelte.d.ts files. With Svelte 5 we can finally skip this unnecessary step 🎉
## Process
Currently, these svelte.d.ts file…
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- [ ] Core
- [ ] Dangerous Covenants
- [ ] Enter the Unknown
- [ ] Far Horizons
- [ ] Fly Casual
- [ ] Lords of Nal Hutta
- [ ] Suns of Fortune
- [ ] Special Modifications
- [ ] No Disintegrat…
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### Description
As soon as I get close to the surface of the ring planet my ship begins to shake violently and the shaking increases if you don't fly away.
### How to reproduce the issue:
Built a…
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It's a long standing issue that trasport pods are practically unusuable on spaceships when the ship is in orbit. Why? Because the pods have limited range even when in orbit. Shuttles, unlike pods, whe…
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Just as one of the sample scenes, implement the oldschool project.
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- they will execute the same program (but each spaceship need its own execution thread, because of branching depending on external conditions)
- synchronization via action blocks (they all take 1 act…
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It'd make sense for all spaceships, even just very slightly, to get a bit of acceleration towards the sun. I've put a TODO comment in the code, so if you fix this issue then make sure you delete that …
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# ComfyUI Error Report
## Error Details
- **Node Type:** ADE_PromptSchedulingLatents
- **Exception Type:** AssertionError
- **Exception Message:**
## Stack Trace
```
File "/home/felix/davd…
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using 0.7.2
After you choose the racer, enter to the Depot screen and you can see that many spaceships is all wrong and flickering.
![karts](https://user-images.githubusercontent.com/2696404/5033701…