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Game runs great, my only issue is the gas seems to be stuck. Tried a Xbox one Elite series 2 and a Sega Saturn 3D pad with USB-C in directinput.
Ryzen 3800
32gb DDR3800
Geforce 3060 12g
Windows …
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## Goal
Now that we have a tilemap again, re-add FOV in the game.
Whether you port over the implementation from the 'outdated' branch or build a new one, please be prepared to provide documenta…
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## Summary
Discussion for how we're going to handle updating assets in the game repo (ss3d).
## Problem
Currently with no method, if a contributor wanted to update a model in the game rep…
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## Summary
Document the technical side of the item hold position system.
## Goal
Item hold positions are an empty object on item prefabs that indicate the position and rotation of which …
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## Summary
Currently code tend to be a bit everywhere, it'd be great to define a proper folder structure for most of it.
As an example, certain item interactions have been placed in `Assets/Scr…
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## Summary
Entities killed leave behind a body. That body does not get cleared between rounds.
## Current Behavior
Bodies get leftover from the previous round.
## Steps to Reproduce
…
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## Steps to Reproduce
1. Comment string 201 in Items.cs (it's not important, but you will know where to click).
2. Launch the game and spawn two toolboxes.
3. Put one toolbox into another.
4. Clic…
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## Summary
Add feature to tilemaps system so that a world (map) can support multiple tilemaps within.
## Goal
A world (map) needs to support multiple tilemaps because the sp…
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## Summary
Stabilize the inventory slot locations.
## Current Behavior
Currently the inventory shifts (centers itself) based on size. This results in actual slots themselves shifting whic…
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## Summary
Add object save states for all TileObject types.
- Regular (structures & furniture)
- Items
- Entities (NOT yet implemented)
## Goal
Currently the tilemap does not recogniz…