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Feature Request
So far, OpenFL CLI tools allows one to easily build a complete Flash-like solution in Haxe. However, ScaleForm has been allowing game developers to create UIs using Flash and AS3 in…
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After changing the **settings.ini** file with the **render_config_extensions** line, at the data compilation stage I am getting this error:
```
Data / Compiler: Error compiling clouds-resources/cloud…
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Have been noticing this error
clouds-resources/clouds.lua:5: attempt to index global 'Renderer' (a nil value)
Testing out clouds in a blank (template) stingray project, followed the steps mentioned …
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Does this actually compile because the original source does not. Several missing Plugins and Libraries.
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**Describe the bug**
Copy the level scene from other projects and import it into a new project (models / materials / maps exist). Some materials are unrecognized and open
**To Reproduce**
Steps t…
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## Expected Behaviour
Running the example code should return [{"name": "great white shark", "score": 0.5343291759490967}, {"name": "tiger shark", "score": 0.09276486188173294}, {"name": "grey wha…
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**This is Part 4, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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We're seeing all users of the mod crash when they exit the game, could you take a look?
```
12:18:29.689 Unloading a locked resource #ID[45bab8bf], lock count: 7, was cleared: false. Make sure you…
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Add some C native mechanism for virtualizing property accesses without involving a call stack visible trap call.
See discussion starting from: https://github.com/svaarala/duktape/issues/1300#issuec…
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