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The vehicle synchronizer is currently just a placeholder that disables vehicles to prevent them from crashing once multiplayer is started. This should be fleshed out to actually synchronize the vehicl…
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**Is your feature request related to a problem? Please describe.**
Currently to synchronize remote clients the only way is through websockets. This requires a WS server, which can be non trivial to m…
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synchronizer-service-1 | 2024-10-27 18:01:05,265 ERROR com.kapowtech.synchronizer.Main - git@github.com:yeahbutstill/mcbackupsit.git: Server key did not validate
synchronizer-service-1 | …
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When trying to build this project I get
- For basic mode, the an error on the altera_std_synchronizer_nocut module
I could avoid the problem by adding a file found on internet "altera_std_synch…
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We have been working on porting the Zarrita API into the `v3` branch here. Zarrita did not include any synchronization. Options going forward are:
1. drop the synchronization api, it seems to be ra…
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**Describe the bug**
- 貼文被檢舉後,內容會被遮蔽,但當檢舉不成功時,被檢舉的貼文或留言沒有被放回主頁的貼文列表中。
- relay/src/services/singletons/UnirepSocialSynchronzier::handleEpochEnded內進行該epoch所有被檢舉內容的結果揭曉流程,如果檢舉失敗,貼文的狀態有被改為ON_CHAIN後遮罩就會被…
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### Zarr version
v2.18.2
### Numcodecs version
v0.13.0
### Python Version
3.10.11
### Operating System
Linux
### Installation
pip
### Description
Appending to zarr arr…
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### :sparkles: Description
Currently, RollbackSynchronizer doesn't simulate nodes it doesn't have input for. Once the input arrives, the game state is rolled back and the node is simulated.
It w…
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Synch tends to drift. Rethink the design of the Synchronizer library. Should synch happen automatically? Does synch need to do a proper synch of the audio system (this is useful when running with larg…
orsjb updated
7 years ago
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It would be ideal to send a timestamp reset command to the Synchronizer board when the task begins, so the timestamps don't grow indefinitely, and timestamps are relatively consistent across sessions.…