-
SVG by default scales the stroke width of transformed elements. This is sometimes not desired, especially with non-uniform scaling or skewing. For this reason a special [vector-effect: non-scaling-str…
-
Replace the TVG header version information with auto-generated version info to prevent human-mistakes.
replace (in tvgFormat.h)
```
#define TVG_HEADER_VERSION "010000" //Major 01, Minor 00,…
-
The current ThorVG player has a somewhat amateurish design, the slider is not enough long to control the frames detail. (Just quick made for PC, even buggy).
![image](https://github.com/thorvg/thor…
-
Copy of the bug report from Godot https://github.com/godotengine/godot/issues/65083
### Issue description
In the presence of gradients and transparency, SVG is imported with incorrect brightness…
fire updated
2 months ago
-
I'm making a vector graphics application and while I can't reproduce this, Windows users have given me reports that they get freezes while they zoom into graphics.
In order to implement infinite zo…
-
Sample text i am trying is **اسم** this but its rendered as below image, anyone has faced this issue. what could be the solution to support this.
i am using the latest dist from
Very simi…
-
Look into this: https://github.com/iongion/lunavg
See comments in #1097 about the vendored C code we have in the repo now.
Long term a Rust library for dealing with SVG might be better, but even…
-
+ https://svgwg.org/svg2-draft/text.html
+ It seems to be possible to embed the required fonts
(but can lead to an impractical file size and latency):
[Data URI scheme](https://en.wikipedia.…
capnm updated
2 weeks ago
-
Appears to need extra support implemented for embedded images
https://github.com/godotengine/godot/pull/91901#issuecomment-2107298904
Edited:
Not in the original report, but also svg too.
fire updated
3 months ago
-
### Tested versions
- Reproducible in 4.4-dev commit ce8a837aab2568f9cdc41b4b410c478b0cd711fc (latest master as of writing)
- Reproducible in 4.4-dev commit 1e41bf6a085
- Reproducible in 4.4-dev co…