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Hello,
I'm trying to use Game CI's Github Actions on my Gitea server.
The server is hosted using Docker and uses Gitea's act runner as a worker for Actions.
The docker host is a CentOS on the clo…
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**Bug description**
I created a self-hosted Linux runner for GitHub, to build my unity app. When I set the unity-builder `runAsHosteUser` to true authentication to UPM Server fails:
```
An error …
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**Context**
Sometimes you want to include a preprocessor macro in your build (eg: #ANDROID, #DEMO, etc... ) in order to change what gets compiled into the build. Unity supports this behavior in the…
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I've been looking for these two :
- Unity actions (build and tests) : https://github.com/game-ci/unity-actions
- ResharperCLI (code quality) : https://www.jetbrains.com/help/resharper/ReSharper_Comm…
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**Is your feature request related to a problem? Please describe.**
A discussion started in https://github.com/googleforgames/agones/pull/3887 over the idea of using GameCI's images ([docs](https://ga…
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Control over the version of unity-app-generator used needs to be moved to a location that allows for more rapid deployment. The current method of baking the software into the Gitlab runner does not al…
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It seems that this is possible via command line arguments. Is it possible within a github action?
This might be helpful: https://github.com/marketplace/actions/unity-builder
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```console
$ yq '.packages[] | select(.type = "http" and .name != null) | "\(.name) \(.repo_owner)/\(.repo_name)"' registry.yaml
1password/cli null/null
DeNA/unity-meta-check/gh-action DeNA/unity-m…
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When it comes to Linux, mac OS and Windows the .NET builds for these are run on GitHub hosted runners. We want to add Unity as a 4th supported platform and for various reasons we can’t do this using G…
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We need to implement an interface for Unity to integration our CI structure.
Basically :
- Unity files (source and headers) should be located at a suitable place in IROS file system.
- Unity needs…
ir-os updated
8 years ago