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**Describe the bug**
I'm getting this error whenever I try apply a material using the stylized surface shader (any of the presets). I have no assets modifying shaders, just a few models and textures.…
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Comment créé un projet en URP avec Unity Hub
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So, I download from get git hub first everything was setup from adding in the ssgi in urp render and looking at the camera inspector, but it didn't work. then using unity package manager url I added t…
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**Describe the bug**
When I double click on the [Render Pipeline] Universal (URP) file I get the following errors:
```
Failed to import package with error: Couldn't decompress package
UnityEngin…
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I’m encountering an issue with an imported GLTF model that uses KTX textures on an iOS device.
The textures appear to be flipped along the Y-axis, but this only occurs on the device; everything work…
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I tested on Unity 2022.3.22 and added in global volume and urp setting but nothing changed. Also changed forward/forward+/deffered not working.
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How to replicate:
1. Add PixelationFx to Universal Renderer Data
2. Create Volume, shouldn't matter if global or local
3. Add a Volume Profile
4. Add PixelationFx to the Volume Profile and
5. …
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Hello,
I'm on 16 Episode and I have a problem with writing own shader because my project is on URP (Universal Render Pipeline) Can someone help me with this ?
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## 環境情報
- UniVRM version: `master` (`0.124.2`)
- Unity version: `Unity-2021.3`
- OS: `Windows 11`
## バグについて
Surface TypeがTransparentのURP/Litを持つVRMモデルを出力しようとしたところ、不透明で出力されました。
![image](ht…
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Its broken on Unity 2023.1 (URP 15),
they deprecated RenderTargetHandle.