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I only find the loading function of text, vision_data, audio_data but none depth and thermal. How can i load depth and thermal data.
ModalityType.TEXT: data.load_and_transform_text(text_list, devic…
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Documentation for the game's starting point in terms of visuals, mechanics, and production. Tasks include:
- Prototype treatment of a refined concept
- Mechanics documentation for core gameplay vision…
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[Qwen2Audio huggingface docs](https://huggingface.co/docs/transformers/main/en/model_doc/qwen2_audio)
I see there's been a couple requests for vision-language model support like LLaVa:
https:…
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The note in [WCAG 1.2.3](https://www.w3.org/WAI/WCAG21/Understanding/audio-description-or-media-alternative-prerecorded.html)
on the differences between text transcript and audio description is highl…
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Good day,
It may be possible that you can indicate in the menu that Dolby Vision will be at the top of the streams, and that the best audio will be listed there in order from Dolby Atmos to stereo …
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I am just thinking publicly and suggests better features.
Why there's no integration with something like [autogen](https://github.com/microsoft/autogen) ?
We need such feature as soon as possibl…
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I've just found EMP and it's correctly passing Dolby Vision through to my laptop display - thank you!
However, I'm unable to get any sound from files containing AC3, EAC3, TRUEHD, DTS, DTS-HD audio…
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### Check for existing issues
- [X] Completed
### Describe the feature
The ability to open most audio formats for playback, which is useful for gamedev and other kinds of software development where…
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When I read many articles about VFM, I often find that methods incorporating the audio modality tend to perform better than those using only video and text. Could you please tell me if the audio modal…
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