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Let's start a thread of good voxel world inspiration
Sceat updated
1 month ago
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Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
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Over on #685 it came up that @MGilleronFJ and @Zylann (are you the same person? I'm not sure, but both accounts replied to me) is considering removing texture weight painting, and replacing with an al…
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In the update log for version 1.3, it says: "VoxelMesherBlocky can be used with VoxelLodTerrain. Basic support: meshes scale with LOD and LOD>1 chunks have extra geometry to reduce cracks between LODs…
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there is big gaps in voxel based terrain when using run time editing.
there might be some alignment problems with data in neighboring LOD
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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
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**Is your feature request related to a problem?**
Hi! We've quickly realized that it will be completely impractical for us to save our procedurally generated world to disk, so destructive methods for…
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GDScript terrain is normal without any errors.
The terrain of "C #" is normal, but it keeps reporting errors.
C# code
```
using Godot;
public partial class MyVoxelGenerator : VoxelGenerator…
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Would be nice if we could load/save voxel data and also manipulate it within the modelViewer
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PS C:\Users\Shivam\Desktop\voxel 3d\mandaw_openworld-master> & C:/Users/Shivam/AppData/Local/Programs/Python/Python312/python.exe "c:/Users/Shivam/Desktop/voxel 3d/mandaw_openworld-master/main.py"
pa…