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### Describe the bug
The Vulkan Command Buffers created in the function ImportedSemaphore.SubmitSemaphore in the file Avalonia.Vulkan.VulkanExternalObjectsFeature.cs are never released causing a memo…
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I'm not sure what the application expectation is when using the GPU API on Android, but prerotation is currently unimplemented, so all applications render in portrait mode on some devices, such as the…
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I'm currently in the process of assessing graphics middleware solutions for my own little game engine (the choice is now pretty much down to LLGL and DiligentEngine).
LLGL works great for OpenGL bu…
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Hello, while the game launches and technically runs (can hear sounds and exit via console), there is no video output. I have tried `VkDeviceIndex=1` (iGPU) and there is video output which gets routed …
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With the following error log:
```
ERROR: Failed to acquire swapchain texture:
ERROR: Failed to acquire swapchain texture:
ERROR: Failed to acquire swapchain texture:
```
The rest of the applic…
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Tittle, altough it shows up for a split second if you alt tab
Not really something that should be prioritised since not many people play with vulkan.
WTRTI does the same as well
Steam command…
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- **Sway Version:** 1.9
- **Debug Log:** https://pastebin.com/cK2tFqHa
Note that I do pass `--unsupported-gpu` because I have a nVidia discrete GPU, however I am also specifying `WLR_DRM_DEVICE=/d…
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- **Description:**
Super stretch goal: add a vulkan renderer and allow fx_renderer to work like wlr_renderer with an opengl and vulkan implementation.
~~This is not likely to be something I'll person…
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Under very specific circumstances Moonlight will consistently segfault on startup because it feeds incorrect data to a subsystem.
The following environment is required:
- A DRM/PRIME or similar…
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# Compatibility Report
- Name of the game with compatibility issues: DOOM 2016
- Steam AppID of the game: 379720
## System Information
- GPU: Quadro M4000
- Video driver version: NVIDIA proprie…