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After a workshop, we have seen that having a button in the editot toolbar to Buld & Run would be nice.
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Multiple project selection using "click" is a bit confusing.
A suggestion: use a checkbox to select the project types you want to create.
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Hello,
I'm interested in making my application cross-platform. I have it running on Windows and I'm trying to get it to run on macOS. I've created the macOS project, but when I run the macOS proj…
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Version: 3.3.0.8617-preview
Tested affected versions: 3.2.0.7787-preview
Steps to reproduce:
- Create a new project
- Import an asset that is an audio file. In my case, I imported an MP3 fil…
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WaveEngine Editor crash with the following error using version 3.3:
{HRESULT: [0x88960001], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown}
Also executable throw the following e…
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Hello,
I've seen that on WaveEngine 2 I could have an orthographic view for the camera if we put the field of view to 0. Unfortunately, this behaviour doesn't exist in WaveEngine 3. In order to do …
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Comment if you're interested in seeing an integration for any of these engines (or suggest a new one):
- XNA
- SlimDX
- Paradox
- WaveEngine
Also if you'd like to see better integration (asset pipeli…
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Hi guys,
Thanks for your hard work, your project really helps me on my Hololens prototype.
prefeb is a key feature from version 2.5 . seems this feature is missing in the latest editor, this makes …
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Hi Everyone.
Im trying to create a component where i can subtract two models from each other but with no luck. Any suggestion where I can start? I'm trying to figure out where the vectors is stored…
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The MonoGame framework is the preferred solution. Try integrating with the MAUI-based argon editor. Check for alternatives should this not work properly.