-
### Describe the bug
The majority of gen 1999 to 2005 mugen era have a sound (popping) with low frequency sample, exclusively with ikemenGO 0.99/dev.
### To Reproduce
download a gen char in 1…
-
### Describe the bug
AngleDraw scale has some issues in MUGEN, where it keeps applying the mulitplier over and over again during hitpauses and during certain other contexts. AngleDraw controllers als…
-
### Describe the bug
Explod's vel and accel ignore bindtime.
In MUGEN, the values of vel and accel are ignored while bindtime is enabled.
### To Reproduce
1.Download The Animated Colonel (re…
-
When i try to select Popeye, I.K.E.M.E.N. crashes before versus screen with an error.
[Ikemen.log](https://github.com/ikemen-engine/Ikemen-GO/files/9409641/Ikemen.log)
Idk how to fix this. btw i use…
-
### Describe the bug
I tried out a bonus game called "Break the Targets" by NeoKamek on Ikemen GO v0.99.0-rc.4.
Some people never tested the old piece from Winmugen era on Ikemen GO builds, but it…
-
### Describe the bug
When facing right, the display position of the Projectile with Postype Left or Right is different from MUGEN.
If the Postype of the projectile is P2, the display position is dif…
-
Fullscreen results in a black screen when trying to play. you can see a tiny bit of graphics in the upper left hand corner but it's only 4 to 8 pixels big. Can this be nvidia driver related? Hope for …
-
In Mugen 1.1, GameWidth and GameHeight triggers change according to the camera zoom. I just found out that they don't in Ikemen Go.
![gw1](https://user-images.githubusercontent.com/107247004/173867…
-
### Describe the bug
For some reason when running into opponents with Papyrus's running dash, on Mugen it's supposed to automatically exit out of the running dash after hitting the opponent with it. …
-
## Idea
Seems that currently not all mugen formats are supported in [ssf](https://github.com/kazzmir/paintown/blob/master/src/mugen/sff.cpp).
Searching on internet I found out a similar project [nug…