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```
λ ~/ zandronum Doom/Mods/GameplayAddons/HUD/skully_hud.pk3
Zandronum 3.1 - 211211-2135 - SDL version
Compiled on Dec 12 2021
Using video driver x11
M_LoadDefaults: Load system defaults.
G…
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Zandronum 3.1 has zadmflags 2097152 (sv_ShootThroughAllies) and 4194304 (sv_DontPushAllies), which are great quality of life features for coop games. Please port them to Q-Zandronum.
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The usual way of right-click -> Open doesn't work for "Q-Zandronum.app". For Doomseeker it does. Users are not presented with the option to open it anyway. The only way is to manually navigate to Syst…
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> create_normals_split, calc_normals_split, and free_normals_split are removed, and are replaced by the simpler Mesh.corner_normals collection property. Since it gives access to the normals cache, it …
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[Zandronum](https://wiki.zandronum.com/EVENT_scripts#Additional_information) has been including events similar to ZScript's own, and seeing the armor check actually has me wondering if it's possible t…
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https://github.com/flathub/com.zandronum.Zandronum/blob/994bc590ae0796fb590022e80d807cae68ea83cd/com.zandronum.Zandronum.yaml#L68
Or, if not Fluidsynth, anything else. There is no way to get SF2 MI…
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**Description**
Zandronum runs good. Framerate dips on some bigger mods, but it runs comparable to GZDoom.
It works with Doomseeker (separate program to join / host multiplayer games - see screensh…
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## What game server would you like adding?
Zandronum- Zandronum is a multiplayer-focused source port for Doom/Doom2. Many mods can be hosted off of this base, most notable are Brutal Doom and Quake…
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As you have successfully compiled zdoom for Raspberry Pi, I'm curious if the same could be done for Zandronum. It has basically very same codebase, additionally having multiplayer support.
I have com…
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@Evilm0nk