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### Describe the project you are working on
Godot 4 has added built-in templates like basic movements for CharacterBody2D and CharacterBody3D.
I suggest a template for the Camera2D to make RTS g…
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I'm adding more functionality and would like to propose a public API for this to make sure I'm not missing anything or doing it inefficiently. This will also help the docs, and make sure I'm writing …
airza updated
9 years ago
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Project Porcupine needs a system wise facelift to be relevant. Feature wise we need more to separate us from other games and I think the key is in factions and allowing you to fly spaceships around a…
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Not sure if you have the direction for this project already decided.
Seem you're more into using Unity than modding / updating Syndicate Wars?
Anyway, if you're going for SW map editor, you may co…
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- When screen is touched character moves to that touch location
- The correct png / sprites need to cycle for the appropriate direction that the character is moving
- If an ENEMY is touched then the c…
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This tools helps a ton. Thank you! It didn't take much rewriting to get it running on Unity 2017.4 LTS (hardest part was figuring out the older way of baking).
Anyhow, first thing I noticed is th…
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A very reasonable use for this would be in an RTS game. Have you done any tests to validate deterministic operation of this algorithm? In the perfect world, running this on a fixed timestep should res…
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I was doing some testing with lights and paths, when I did a simple test across a wall and this happened:
![route_finder](https://user-images.githubusercontent.com/284077/82844869-7458de00-9ee2-11e…
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### Describe the project you are working on
# Context
From this discussion:
https://github.com/godotengine/godot/issues/82598#issuecomment-1743978330
Further reading material:
http://www.ga…
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Currently, the `GameFramework` system doesn't support layered maps (maps with mulitple z-levels) natively. It is possible to wrap multiple maps into one map-like entity, but there is a good bit of bo…