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It would be beneficial to use custom meshes for the physics (2D/3D).
We should look into using the new `.buffer` format to implement this.
JCash updated
3 years ago
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Four equations in four sections of the "Solid State Device" section require the silicon density parameter (ni_cm^-3) which is calculated by the function SIDENS(T_K). The function exist in the HP50G a…
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**Godot version:**
3.3.rc.custom_build. ed1f5c29b
**OS**
Ubuntu 20.04 - Ubuntu 3.36 X11
**Issue description:**
Running my new physics test project crashes Godot with very different backtraces…
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**Describe the bug (REQUIRED)**
When adding collisionobject with shape box to game object and create this object through factory we will get a bug.
**To Reproduce (REQUIRED)**
1. Create GO in Ass…
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Dear developers,
Good afternoon. I ran into a problem when i'm tring to use REMORA to run my model. But i can't found the same boundary condition option i used in ROMS, like the Cha, Cla, and Nud a…
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Hi! I'm was searching for a javascript 2D physics engine with SPH support, but I only found cannon.js which is for 3D. I would like to know if it's possible to use cannon.js with 2D game engines like …
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### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.36…
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I want to use Oimo.js in a 2D scene.
How do it ?
Is there an example ?
Thanks.
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See https://github.com/conda-forge/abacus-feedstock/pull/16#issuecomment-1835357871
```
2023-12-01T02:03:19.1843447Z In file included from /home/conda/feedstock_root/build_artifacts/abacus_1701395…
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Trying to coalesce a few things we've been discussing regarding making transforms more efficient.
## 1. Partial `basis.evaluate`
When calling `basis.evaluate` you should be able to specify which c…