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The last cheezy breach which left in PWMA is water. A lot of monsters can't pass water (while player can ezpe!), so it's possible to kill monsters by cheezing from another shore. It looks especially s…
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It doesn't choose straight paths etc. The path it calculates is good though it's ugly. When Lateral or Diagonal it's prefect and is super easy to setup. Though when Full, let's say you're going to wal…
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**Game Version:** v1.17.0-pre.5 (Unstable)
**Platform:** Windows
**Modded:** No
**SP/MP:** Multiplayer
Unfortunately idk what are players did at this time, server just turned off after this...…
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I am having an issue with the setup of the server.
I am able to connect to it via my local IP, however when attempting to connect to it via external IP it fails with the above listed error.
I be…
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Astar fn isn't using heuristic value in finding shortest path, so it is just dijkstra
https://github.com/samueltardieu/pathfinding/blob/5592a8fcec58a395e8d91c0eeadf1e3833ac8394/src/directed/astar.…
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**Issue Description**:
The patrol robots (beepsky, medibot) follow a series of checkpoints to move about the station. There's a checkpoint in front of the engineering foyer that is unreachabl…
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### Godot version
v3.4.4.stable.official [419e713a2]
### System information
Windows 10 64-bit
### Issue description
When using the `AStar2D` class for pathfinding with some tiles weight…
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Hi there,
I've been using the `next` version of this library, and have finally wrapped my head around representing my cells with it correctly.
The context I am using this in is for, loosely, a te…
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Bot sometimes gets stuck pathfinding on chests.
After hitting the bot in the right direction it fires the goal_reached event and completes.
```
goal_updated
path_update {
status: 'success',
…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
2 years ago