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Not an issue, just keeping you informed that Caliscope calibration files are now natively supported in [Pose2Sim](https://github.com/perfanalytics/pose2sim) and in the [Pose2Sim_Blender](https://githu…
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**Describe the bug**
While playing with some of the files available on https://studio.blender.org/films/charge/, I noticed that the shape keys for the Einar rig are not exported correctly to glTF.
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This plugin seems to not work in Blender 3.0+
The button just doesn't show up on rigs
Here are screenshots :
![image](https://user-images.githubusercontent.com/36514386/163713565-15d20933-70a5-42…
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Using the master thread, import a FBX file incorrectly. The `offsetMatrix.d4` of all bones are identical to 0. However, even though setting the `offsetMatrix.d4 = 1` manually and following with this […
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hi there, i'was wondering about why on blender export animation of rigged character. clone a new action.
1. import cc4 character
2. setup rigify
3. create some actions
4. export "animation" only…
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**Problem**
Currently Bendy Bones are not reflected in animated GLTF export. An enhancement would be exporting an armature that gives the same visual result as [Bendy Bones](https://docs.blender.org/…
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Thank you very much for your project.
I have already run through quick_start.py in the Rignet project
When I tried to use it in Blender, clicking on the Preidct rig reported the following error:
![…
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Hello,
I'm getting a persistent error every time I hit that Import New Genesis Figure in Blender Bridge. Everytime I try, it opens a Report: Error window just before loading the character. The cha…
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* **Addon:** UE to Rigify
* **Steps to Reproduce the Problem:**
1. Open the "Scripting" workspace and create a test Python script that does something observable, like `print` to the System Console
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Do you think it is possible to stitch a 6 camera rig (omni style) using your method? In Blender or AfterEffects?
Love your work man.
Keep it up!