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### Describe the bug 💬
Shader error in 'UnityGLTF/PBRGraph': maximum ps_4_0 sampler register index (16) exceeded at /Projects/BeijingSchool/Library/PackageCache/org.khronos.unitygltf@2.14.1/Runtime/S…
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Hello!
I think I found a bug in the [poisson_blending_func](https://github.com/megvii-research/CADDM/blob/b3f761907ea773755d0a17fd88c5153516c6e156/lib/data_preprocess/mfs.py#L44) function. It seems t…
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Backwards blending on the directional lights sometimes leaves what appears to be less bright versions of the main light. This undesirable effect is most noticeable on low resolution games with moving …
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the same image works fine locally, but have error in AWS cloud while large scale inference.
https://files.slack.com/files-pri/T02FH1DRA-F5RR27HAB/pasted_image_at_2017_06_08_04_49_pm.png
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> Do you just click different blending modes until it sort of looks right?
>
> Well, that probably won't change after you read this but at least you probably won't use Lighten or Darken again.
h…
oelna updated
2 years ago
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Hi,
How do we do blending of two models trained on different datasets?There are starting points for Tensorflow implementations. Can someone suggest the code in PyTorch?
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Lumen still needs proper blending. Ordering the scene is a way a lot of people do it, but we are too badass for that.
Found some very interesting and useful resources to implement order independan…
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so I know I've brought this up on the forums, but since you can't find that anymore, I'm re-visiting this here.
the screenshots here are taken with HexEdit Pro, however, the last time I used HexEdit …