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**Godot version:**
Godot 3.2.2 stable
**OS/device including version:**
Vivo Y51
Android 5.0.2 (Lollipop), Funtouch 2.5
Qualcomm Adreno 306 - GLES3
**Issue description:**
The WorldEn…
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Big projects
- [ ] Add "block state"
- [ ] Rewrite physics engine
- [ ] Add "entities"
- [ ] Add player entity
- [ ] Add items
- [ ] Add falling block (sand)
- [ ] M…
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Hi,
Im currently workin on a game in web assembly by using rust and sdl.
The game consists of several textures/layers and I would like to draw one layer over the other using
alpha value. Its ki…
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NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
Hello, I want to use particle systems in this asset(http…
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Is there a way to boost performance for the canvas version? Or should I choose WebGL instead?
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First off thank you very much for this amazing plugin but I unfortunately have one issue with it.
I have a 4K TV on which I play and stream from which outputs to 1080p on Twitch.
While using Branch …
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Basic implementation:
- [x] canvas takes all the available space of the website
- [x] drawn tile is initialy rendered next to a users name and can be dragged to the game board (`d3.mouse` helps find…
Eik-S updated
3 years ago
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```
This looks very strange but doesn't affect gameplay or usability.
```
Original issue reported on code.google.com by `MatrixFrog` on 6 Aug 2009 at 5:46
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**Bug description**
When creating a new game or continuing an old game, the canvas turns black. By clicking I can still hear some sounds. If I change the app, it(the canvas) also slowly gets pushed ou…
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This can involve any of the following:
- Game either doesn't fill the available screen space (in both dimensions) or is partially/entirely rendered off-screen
- Game is stretched vertically or hor…