-
# Additive CSS
The following material has been prepared for discussion at the August 2017 CSS F2F in Paris, France.
## Outline
The goal of this discussion is to:
1. Explain additive animat…
-
### Summary:
This proposal outlines how to add an `Environment` gem to provide wind settings and wind animation implementation for vegetation in `EnhancedPBR` materialtype in O3DE.
### What is the…
-
### Describe the project you are working on
A 3D Grid-based tactics game.
### Describe the problem or limitation you are having in your project
To simplify development I am using Mixamo anima…
-
We know which properties are supported (the list is in the readme) so we should throw an error when a CSS property isn't implemented so its clear to the user.
Here's the exhaustive list:
https:/…
-
[Question] Is there a way to use two different tilesets? E.g. one PNG for the dungeon tiles as background and one animated GIF for the characters in the foreground?
By the way, thank you for creating…
-
Would something like this be possible to implement?
```
```
In the example above, the animation will only be triggered if `canBuy` (which is a state variable) is changed. …
-
# **Description**
With the basic outline of enemies and the concept of the game becoming more defined, this issue is concerned with refining existing enemies and creating new enemies to represent a c…
-
In _Caves_ when Lara prepares to make a standing forward jump to the last secret from the ledge, she can only grab the opposite ledge to climb. But in OpenTomb she safely land behind the gap. This als…
-
https://github.com/meta-introspector/lang_agent/blob/c3c9a2822c07f06438ccfa1fb4dfb502bfbe7a0e/lib/athena.hs#L20
# This request needs following APIs from available ones:
# I already know API descr…
-
hi ShikyoKira, i'm really happy to use this Nemesis Mod, it brings something new in Skyrim.. well maybe i just got outdated information.. lol
btw, i just installed Nemesis and also PCEA nemesis, af…
ghost updated
2 weeks ago