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**Godot version:**
3.1.1
**OS/device including version:**
Windows 10 Pro, Version 1803
CPU: Ryzen 7 1700X
GPU: Vega 64
**Issue description:**
I exported this file from Cinema 4D using the…
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Clicking "Open File Browser" button in the C4D importer plugin does nothing. I have to copy/paste the file location into the field, because the button does not open the file browser.
![Open File Brow…
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I have a Maya plugin that is being ported to Cinema 4D, and it has a custom Alembic importer/exporter. The maya version is in production for some years, and was thoroughly tested.
Using my custom M…
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## Expected Behavior
Compiling `all/source.cpp` with `DLIB_ISO_CPP_ONLY` defined to compile and *not* result in the error "DLIB_ISO_CPP_ONLY is defined so you can't use this OS dependent code. [..…
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Please tell me how to use this in c4d r18 lite ADOBE AFTER EFFECTS
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Hi guys,
sorry for camplaining a bit about the animation system in the last days :-P
I really had to do some edits that I couldn't and editing 100s of single values in a text editor was not an opt…
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One of the largest hurdles I had as a creator in High Fidelity was figuring out the proper way to export material images to an FBX. The current documentation for this is at this github path:
hifi-d…
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CINEMA 4D supports adding a simple `Hair shader` material to splines to render them out without having to generate actual geometry in the scene (so no need for a Sweep object.)
For some reason this…
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Currently CommandPost only supports Final Cut Pro and Finder out of the box. If you want to use another application, currently you need to create your own plugin (a basic CINEMA 4D plugin example can …
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It seems there are no build files for make/CMake/SCons/whatever. Could these be included?