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## **Please read follow-up comment; this may be able to just be closed!**
### Issue description
`phantom-camera` version: `0.6.4`
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integr…
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1 report so far, need to verify/investigate
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Tried a game with BepInEx 6.0.0-pre.2 as BepInEx 6.0.0-pre.1 crash on preloader phase. Using pre1 version of the plugin does nothing but using net6 version does load into game but crash the game soon …
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**Describe the problem**
When an upgrade from Cinemachine 2 to Cinemachine 3 is attempted, the project will crash
**To Reproduce**
Attempt to upgrade any Cinemachine component
**Expected behav…
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**Describe the problem**
Rewired incompatibility with Cinemachine update
File: Assets/Scripts/Game Logic/Play Logic/Rewired/Integration/Cinemachine/RewiredCinemachineBridge.cs
Errors:
Line 171…
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### What happened?
BepInEx wont start with the game Fer.al, it causes an Access Violation which seems to occur after the chainloader initialized.
Error log:
```
Fatal error. System.AccessViolati…
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Well basically I have a vanila project the only thing I have added has been a model I made it using character controller and use your controller for cinemachine , nothing else and at the time of jumpi…
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![image](https://github.com/ultraflame4/MSO_RecycleRight/assets/34125174/886c0e56-d0e0-4aad-a7c4-7cdb6737d284)
UI Elements are blocking significant portions of the zone. This can hide important eleme…
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### Description
In Multiplayer Playmode the editor window that opens for a Virtual Player once popped up the reminder to set up Unity's cloud services (although nothing needed to be set up). After …
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Wanted to move my comments over here and figure out ways to help contribute
ghost updated
5 months ago