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There would be presets for Tag that could change stuff like Gamemodes, modifiers, etc. They'd be like rulesets. For example, "Skilled" could be like Tag, Hot Potato, etc. Combat would be FFA type game…
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Got a few ideas for gamemodes (totally original ideas) not expecting all of them to be done, but typical deathmatch, team deathmatch and maybe capture the flags would be a good baseline.
Basically iv…
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they do nothing
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1. Improve CSS styling.
2. ~~Add hard level of computer player.~~
3. Deathmatch mode.
4. Campaign mode.
5. Leaderboards.
6. Keyboard control.
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The icons for Half-Life: Source and Half-Life Deathmatch: Source on Steam are wrong.
The HLS icon doesn't have the gloss effect similar to that on the HL1 and HL2 icons.
The HLDMS icon is from Death…
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FEATURES
1.To incentivize hosting big lobbies, make the bitminer give double bits in a lobby that has more than 1/2 max capacity, and max capacity is over 4-5 to prevent cheesing a ton of bits supe…
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### Client Version:
Current
### Issue Summary:
During a round of deathmatch, I attempted to use the Hallucination cultist spell. I died in the process (UNROBUST) but my cursor remained the special …
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### What happened?
The Scoreboard Tab "Spectator Deathmatch" or how it should show, does not work.
I do use a third party Scoreboard, but it also does not work with the default one.
I do also hav…
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## Possible Game Modes
- Battle Royale
- Team Battle
- Deathmatch
## Maps
- Different maps in different modes
- Map builder
## Inventory Items
- Grenade/ Poison/ Flash
- Healing stuff
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With `cg_obituaryOutput 3` names are displayed with their default color so if someone is called ^1oaname it will be displayed in red even if he's in blue team.
Can be confusing when playing Team Deat…