-
A handful of games take control of the wifi state and disconnect the system from Wifi. An example is Ocarina of Time 3D. Right now, in order to work around this, simply open Rosalina and enable debugg…
-
Some Wii games ship with debug symbols included. This is a golden source of information.
The scripts should be adapted accordingly.
Searching might be much more difficult though, because I assume …
riptl updated
4 years ago
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Affected Build(s)
2118
### Description of Issue
Whenever I try to start a game, the games closes i…
-
Sometimes when debugging or just playing around you might want to just run a command inside the game to modify various things. These commands should also have the possibility of returning some informa…
-
- [ ] Logger
- [ ] Error reporting, or something to easily track/fix issues from users (I like how Atom does it, but could be too much work?)
- [ ] Remote debugging (doesn't need to be a "feature" of …
-
Hey! I recently spent a while debugging why my code wouldn't react to the `playerEntered` and `playerExited` events, and after a bit of digging, I found out that when I applied a HumanoidDescription t…
-
### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Quick Accent
### Steps to reproduce
Quick Accent interfer…
-
### Description
A completely normal class is crashing with `@MainActor` applied.
### Reproduction
```swift
@MainActor
public final class DrawObject {
fileprivate let window: Window
file…
-
Ticket: [Ticket #182131]
*Description:* I would like to request a way to check if in debug mode the game has stopped on a breakpoint.
Also, I would like to request conditional breakpoints, which woul…
-
By default, wine games have wine debug output suppressed (`WINEDEBUG="-all"`), for performance reasons. This is good.
However, when trying to diagnose a problem, people currently have to enable win…