-
I've been struggling to build locally a Windows release without Direct3D 12, and try an only OpenGL dll version. The build system is a bit confusing with all those python scripts, but GitHub actions …
-
When I call `hatch test` without any environment it shows the following message and does nothing else:
```
$ hatch test
error: Failed to download and build: `sdp @ `
Caused by: Failed to deseria…
-
It seems SDL2 requires GLES2 and EGL headers, which aren't provided by the MinGW64 toolchain:
```
In file included from ../subprojects/SDL2-2.0.12/src/render/opengles2/SDL_render_gles2.c:27:
..\s…
kusma updated
3 years ago
-
We would be interested in using bgfx to submit rendering API calls, but not only receive the context/device and layer from our application, but also accept the color renderbuffer as well as the depth/…
-
There needs to be some supported method to allow integration of instrumentation profilers in the rendering code when using SDL_GPU.
At the very least, this would require exposing handles/pointers/o…
-
```
Win 7-64x. Lightpack 5.8.6-1.
при вкл "полноэкрынном Direct3D" лайтпак не
работает(
включаю его что бы видео не дёргалось, без
него не комфортно смотреть((
как же быть?
```
Original issue repo…
-
This is a Direct3D specific extension of #1502. The discussion about how video modes should operate on macOS and OpenGL led to an investigation of how Direct3D handles video modes.
### Background
…
-
**Description:**
The link to the article (supposedly from a Microsoft employee who posted in the Nvidia GeForce forums) is here:
https://docs.microsoft.com/en-us/windows/desktop/direct3d12/direc…
-
Hi there, I wonder what is the best way to implement simple full-scene fog in Helix SharpDX Core which basically fades everything on the screen to a certain background (fog) color depending on its dis…
-
### Tell us the problem or your need
Currently, there is no way to run Direct3D 8 titles on Vulkan on Bottles.
### Describe the solution you'd like
I'd like to propose integrating D8VK. I don't rea…