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**Description**
When comparing the cube and water example for different back-ends on window (screenshots even of Vulkan seems to be fine which is weird). The colors are noticeable different.
T…
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Hi chili,
Thanks for the great work! I was interested in your 3d fundamentals video series one day and tried this project on my computer. It seems your project was using dx11 (probably win7) at tha…
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CTS test: `cts/webgpu/api/operation/command_buffer/image_copy/cts.https.html?q=webgpu:api,operation,command_buffer,image_copy:undefined_params:*`
```
10 xul.dll!core::panicking::panic() [panickin…
nical updated
1 month ago
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**Description**
Using a `var` of type `mat4x4` fails to compile on DX12.
**Repro steps**
Wgsl Shader:
``` wgsl
struct VertexOutput {
@builtin(position) position: vec4,
};
@group(0)…
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DirectML can run any LLM on any GPU that supports DX12:
```
if opt.use_dml:
import torch_directml
device = torch_directml.device(torch_directml.default_device())
else:
…
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**Description**
shader f64 can't compute sin, cos, tan correctly, f32 can.
sinh, cosh, tanh can calculate correctly
**Repro steps**
```wgsl
@group(0) @binding(0) var a : array;
@group(0) @bind…
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Starting a new game or loading a save with -dx12 causes loading to take about three minutes. Then it force closes with:
---crashlog(ExceptionFilter)---
GPU: NVIDIA GeForce RTX 2080
0x00007ff77f01…
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It'll leave this here for cross reference, everything is in the forum post.
But in short, it feels like D3D12 suffer more then D3D11 titles with Nvidia GPUs, I understand there's technical difference…
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Here a path for WGSL shaders from WebAssembly
```
Encoder Lexer Parser
Canonical ABI sting -> DOMString (UTF-16 with surrogates) -> Tokens -> …
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**Describe the bug**
Pressing the "Start game" button causes a black screen. This black screen will stay indefinitely, and sometimes crash, terminating the program without any error shown.
**To Re…