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Try
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Tempest
3d graphics engine
MIT License
82
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implemented indirect dispatch
#66
KirillAlekseeenko
opened
3 days ago
0
Device-lost crash-logging
#65
Try
opened
1 month ago
2
Improper handling of errors during swapchain creation / swapchain creation failures
#64
lmichaelis
closed
1 month ago
10
Improvals to RTAS api
#63
Try
opened
2 months ago
0
v1 Audio default device changed notification - attempt to resolve #61
#62
MadShadow-
opened
2 months ago
1
Default audio device is not respected
#61
MadShadow-
opened
2 months ago
4
Implement binding aliasing for ssbo/ubo
#60
Try
opened
2 months ago
0
Add mandatory atomic-image formats
#59
Try
opened
2 months ago
1
DX12: implement host-visible memory (ReBar)
#58
Try
opened
3 months ago
0
Binding of zero-sized SSBO
#57
Try
closed
4 months ago
1
fixed typo
#56
ezamelczyk
closed
5 months ago
1
mesh shader usage on RADV triggers a firmware bug
#55
cyanreg
closed
4 months ago
5
Support indirect draw/compute
#54
Try
opened
5 months ago
1
MSL: implement msl_options.buffer_size_buffer_index
#53
Try
closed
1 year ago
0
fix compilation on GCC 13
#52
Nindaleth
closed
1 year ago
1
Rework(remove) Tempest::Pixmap::Format
#51
Try
closed
11 months ago
0
Mouse wheel on X11 is not working.
#49
raphaelahrens
closed
1 year ago
2
Porting to FreeBSD: openal-soft 1.22 does not build on FreeBSD
#48
raphaelahrens
closed
1 year ago
1
FreeBSD port: Check for Unix
#47
raphaelahrens
closed
1 year ago
3
fix: Add DirectXShaderCompiler to CMakeList.txt
#46
Accessory
closed
1 year ago
3
Add support for macOS modifier keys
#45
sjavora
closed
1 year ago
2
Window focus for X11
#44
Reveares
closed
1 year ago
1
Bake default font to engine
#43
Try
closed
1 year ago
0
Partial window focus implementation
#42
Reveares
closed
1 year ago
8
-dx12 seems to be broken
#50
dreimer1986
opened
1 year ago
6
Skip installation of statically linked libraries
#41
AlexJakeGreen
closed
1 year ago
3
Add `setWindowTitle` function
#40
Try
closed
1 year ago
0
Robust support for push_constant's and SPIRV_Cross_VertexInfo in DX12
#39
Try
closed
1 year ago
0
Mesh shader emulation over draw-indirect
#38
Try
opened
1 year ago
10
[Linux] Unable to decode üöä
#37
matthiakl
closed
1 year ago
3
Bindless support
#36
Try
opened
2 years ago
3
Missing support for DDS RGB formats
#35
lmichaelis
closed
8 months ago
10
DX12: gl_BaseInstance is always zero
#34
Try
closed
2 years ago
1
GPU driven rendering
#33
Try
opened
2 years ago
10
Uniform data/buffers
#32
Try
opened
2 years ago
1
DX12 test cashes on appveyor
#31
Try
opened
2 years ago
0
Add DX12 support for mingw
#30
Try
opened
2 years ago
0
Single time submit command buffers
#29
Try
opened
2 years ago
0
Fix SIGSEGV in vkCreateInstance due to improper object lifetime management
#28
lmichaelis
closed
2 years ago
1
automatic PipelineBarriers investigation
#27
Try
opened
2 years ago
3
Push constants issue
#26
Try
closed
2 years ago
0
Dx12 renderpasses
#25
Try
closed
2 years ago
0
Misleading method name "manhattenLength"
#24
aaeberharter
closed
2 years ago
1
Rethinking a engine structure
#23
Try
closed
2 years ago
4
Fixed Vulnerability
#22
sam-baumann
closed
3 years ago
1
Fix registers allocation for HLSL
#21
Try
closed
3 years ago
0
support for X11 mouse button back/forward
#20
axel-dd
closed
3 years ago
1
Remove BYPRODUCTS from cmake custom commands
#19
ChristophHaag
closed
3 years ago
1
vkQueuePresentKHR is slow
#18
Try
opened
3 years ago
3
Compilation warnings on GCC 10.2.1
#17
Nindaleth
closed
3 years ago
2
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