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Without DXVK the depth buffer is working always, but as soon as DXVK is loaded, the depth buffer flickers while moving the camera.
This can be easily seen with Reshade v6.0.1 and the detect depth sha…
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With the usual D3D8to9 (no DXVK) it's a much improved experience. However, if you play in windowed there's still some stuttering.
I have an overlay called RTSS and MSi Afterburner though, so maybe th…
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**Describe the bug**
- The game slows to a complete halt and crashes after 20-30 seconds of playing, this wasn't an issue in older builds.
This is however my first time running the debug build so mi…
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Fresh install of Crossover 24.0, and fresh CX Patcher and GStreamer downloaded as well.
But CS2 is buggy. (Just tested the old version 23.7, it works fine)
As you can see, when im holding the knife…
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What would it realistically take to implement support for DLSS within this project? Could we make use of DXVK-NVAPI for such feature?
This is a wonderful project and I’m looking forward to contribu…
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It just stops.
![image](https://user-images.githubusercontent.com/7437931/205307890-b9b3eb61-0f76-4ca8-abde-a706be896423.png)
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Describe the bug
When opening the games options menu, either from in-game or from the main menu, as well as the in-game inventory causes the game to sometimes hard crash immediately, and other ti…
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**Describe the solution you'd like**
Since SelectRender is a thing, having the option of the manager installing DXVK would be a boon towards us lazy people.
I will admit that it wouldn't change mu…
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I'd like to clarify the question regarding compatibility with DXVK (Vulkan for DirectX) for SolidWorks. Unfortunately, DXVK is not a suitable solution for working with SolidWorks.
SolidWorks is pro…
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Direct x9.0b problem
I use mobox wow64 (esync enabled) i tried d9vk, different dxvk versions same problem my cpu is snapdragon 662 (gpu is adreno 610)
My dxvk version in that picture: dxvk gplasync …