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With a large amount of enemies/players/guns the weapon targeting causes a lag in performance. This because we scan every enemy for every revolver every frame. We can fix this by reducing the number of…
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**Pitch**
So far, the enemy types in the game currently are ground enemies. For a change in gameplay, how about we include flying enemies?
These enemies will stick to flying at the top of the player…
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Do this later, complicated.
Needs AI and physics/pathing engine
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### Describe the issue
With a setup like this
![image](https://github.com/user-attachments/assets/25414160-6431-492b-8014-8cde03ad170c)
leave the enemies alone and 2 will die. Restarting the level …
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Hey! I was just wondering when you would be releasing the Enemies demo to the public to see how you did stuff. I remember something about Q3 being the tentative date of release, but just wanted to che…
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Enemies need to be added to multiplayer like Goomba's (which respawn after someone kills it) and Koopas and add it to where you can go through the castle doors and into the castle like the game so you…
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- [x] Pathfindong
- [x] Good stationary enemy
- [x] Patrolling enemy
- [x] Boss
- [x] (just an idea) ball on the tail of the boss / enemy that you use to hurt it
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Napravit klasu za enemies i Napravit sljedeću fazu (mozes obrisati sve pod fazom 3 jer je kod u njoj stavljen samo za testiranje igre) di će se spawnat 10 novih neprijatelja(enemy0_0.png), animirat ga…