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**feature description**
tritium rain after explosion that kills anything outside by poisoning
**purpose of feature**
more dangerous nuclear weapons that kill anything after explosion
**additio…
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After or during a nuclear explosion, you can see some pretty groovy shit happening.
During a nuclear explosion, fires have a high chance of happening, and any human placed after the nuclear explosi…
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## Description
Larvae killed via grenades next to their host are still able to develop, and are able to burst out, but are considered DEAD, resulting in a net loss of 1 for both sides
**Reproducti…
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Problem seen using 4 players during slo mo explosions. Problem may be 4 viewports and all the mesh collisions etc. Maybe too many particles also.
How do you debug this in Godot?
What is the problem?…
McAwl updated
7 months ago
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**Title**:
Wacky brain explosions Vol II.
![mind_explosion_inv](https://user-images.githubusercontent.com/4668327/83697079-52f0a400-a5fe-11ea-86ec-4029296012fa.gif)
**Project lead**:
@ofgulban -…
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```
I just thought a animation, and set timed trigger for bomb explosions for
the bomb would be a neat idea to add to the bomb weapon like in the
original game you based this project on. Basically …
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Nether bed explosions should be treated separately instead of relying on TNT to be enabled and for `FIRE` to be enabled in island protection settings.
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Every explosion in the game currently has a reference to the same explosion animation, creating some weird undesirable graphical issues.
I've been trying to come up with a good way to deal with this b…
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What steps will reproduce the problem?
1. Fire a lock with the gauss rifle
What is the expected output? What do you see instead?
Since the gauss explosion isn't on the list, it should be skipped.…