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Would you consider marking the optional "DLL Loader" file as an "Engine Injector"?
That way, Vortex will know to install it in the root game directory, instead of the /Data directory, and you can ena…
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ghost updated
4 months ago
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Guys, on the next upcoming update of F4SE, could you compress the 7-Zip archive with only level 7 (Maximum) instead on 9 (Ultra) compression? 7-Zip then would use BCJ instead of BCJ2 compression and t…
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I wanted to take a stab at fixing the issue of custom skeletons not working - or at least change the hardcoding of the bone indexes to being an INI file for users to adjust for their own skeleton - bu…
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**What is the version of xEdit you are using?**
FO4Edit 4.0.4 (5B1C2C51)
**Describe the bug**
- I have a mod that declares an Armor record in an ESP
- there is an optional compatibility patch th…
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Whenever I try to "check" the following mod in order to install it [https://www.nexusmods.com/fallout4/mods/27019?tab=files], I get the following issue in my trace log, and the NMM crashes: "System.I…
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Somehow, your .ini results in no main menu audio, no voices being played, and issues like that.
PS: We're temporarily utilizing your optimized .ini for an automation (kind of one-click) we've built…
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The issue in #444 is back, and I had to follow the thread's guide to get it working. I remember it working just fine a few months ago, yet somehow after reinstalling Fallout 4 again, I met with the s…
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Using `.GetInventoryItems()` through either papyrus or directly in C++ seems to give inconsistent results of what is actually in containers.
If there are two or more of a weapon or armor with diffe…
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I might be doing something wrong, if so tell me and I'll just close this issue.
## Expected behavior:
- After clicking the play button on steam, I expected Mod Organizer 2 to launch.
## Result:…