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**Describe the bug**
the zombies try to go to 0,0 instead of folowing there waypoints on 3ds, but on pc it works fine
**To Reproduce**
1.if you dont have a N3ds download citra
2.download my map …
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**Describe the bug**
when someone PaPs their gun. if their gun is still in the Pack-a-Punch machine. anyone is able to pick it up.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to any …
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# When giving your report a title, please prepend a [LABEL], example [LABEL]s include:
# [SERVER] (for game code), [CLIENT] (for HUD elements or other client side stuff),
# [PSP/3DS/NX/VITA/FTE] (fo…
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**Describe the bug**
when repairing barricades. the points should be earned individually. but in nzp, when one person repairs barricades to the point that they can't earn points anymore. other player…
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**Describe the bug**
When rolling the mystery box, if you get a teddy bear while double points is active, you get a double refund (free money exploit)
**To Reproduce**
Steps to reproduce the be…
flkrz updated
3 months ago
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**Describe the bug**
On Linux, when loading into a map, the loading screen tends to corrupt right before the map loads and fades in.
**To Reproduce**
Steps to reproduce the behavior:
1. Open the…
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**Describe the bug**
When loaded in-game, I get massive and consistent frame drops.
Everytime I get a frame drop, the text "Default audio device changed. Restarting audio. Initiating OpenAL: Generic…
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Hey guys your new release [2.0.0-indev+20240616071911](https://github.com/nzp-team/nzportable/releases/tag/nightly) that you did no longer has binaries while the last version 2.0.0-indev+2024061107192…
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I tried in the engine directory:
make makelibs FTE_TARGET=win64
make gl-rel FTE_TARGET=win64
But I see these errors:
/mnt/d/Backup/Source/fteqw-master/engine/gl/gl_font.c:60:10: error: #incl…
ghost updated
4 months ago
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**Describe the bug**
the sound for the M2 Flamethrower Pack a Punch uses the PaP Firing Sound when it shouldn't.
**Expected behavior**
it should not use the PaP firing sound when using the flamet…