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Games Tested: Quake 1
`r_wateralpha` has a few issues.
- At a distance, the brushes behind the liquid are not drawn unless the player or an entity casting light are near it. This causes the transp…
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**Describe the bug**
the map textuers will begin to get curupt by first going transparent then lighting will break and most if not all textures will currupt even in the main menu and loading screan…
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A `pk3dir` is the directory equivalent of a `pk3`: extract `pak0.pk3` content to a directory named `pak0.pk3dir` and tadaa, you got a pk3dir. It's very convenient for modding as everything can be put …
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**Describe the bug**
Sprinting will not stop on PSP. You will keep moving forward until you enter the "-forward" console command to stop moving at all.
**To Reproduce**
Steps to reproduce the beh…
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OSGL contains games that were inspired by an original game. There is a list here: https://github.com/Trilarion/opensourcegames/blob/master/inspirations.md
The entries are here (example): https://gi…
cxong updated
19 hours ago
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Movement in game has been sluggish/laggy/teleporty for me, both on Linux and Windows, both on FreeCS and FreeHL. I've been using the latest binaries from fte's website, didn't build from source.
ht…
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My Drive
**Godot version:**
3.2.3 Stable
**OS/device including version:**
Device: HP BS212WM (intel celeron n4000, 4gb ram, intel hd 600), Windows 10 64 bit, latest gpu drivers
**Issue …
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Maybe I've played too much with Ironwail and vkQuake but I recently tested FTEQW (whivh i plan to play Nehahra with) and it's feeling choppy especially when I turn. I'm using an RTX 3070 and the the …
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Follow up on #837
**Screenshots/Footage**
![image](https://github.com/user-attachments/assets/6a10f6c1-02b0-4161-a497-f5148497b4a4)
**Affected Platforms**
- FTEQW (Windows, Mac, Linux, We…
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# When giving your report a title, please prepend a [LABEL], example [LABEL]s include:
# [SERVER] (for game code), [CLIENT] (for HUD elements or other client side stuff),
# [PSP/3DS/NX/VITA/FTE] (fo…