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### Describe the project you are working on
The project itself is irrelevant here, any project where you need to view the Transform node is affected by this
### Describe the problem or limitatio…
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Following is missing in readme...
| Domains | 32/64b | GPU support|
| --------|--------|------------|
| 3D/gaming | 32b+64b | iGPU + dGPU|
| Media | 32b+64b | iGPU + dGPU|
| Display | 32b+64…
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@niftools/blender-niftools-addon-reviewer -
Before creating a new issue, ensure that
- [X ] Read the user documentation.
- [X ] Check that the issue hasn't already been reported.
- [X ] Read …
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### Main programming language
Python
### Tutorial title
Writing an HTTP server from scratch
### Tutorial URL
https://bhch.github.io/posts/2017/11/writing-an-http-server-from-scratch/
### C…
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Game engine acts differently when merging - it allows double merge of 2 2 2 2 to 0 0 0 8.
Some 3D graphics issues. Backface culling seems to have strange effects.
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**This is Part 18, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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Feature Type: feat_addition_manual // IDE
Description: Hello!
We are developing a game with 3D elements and our team is wondering if there are plans to support any Advanced Audio features that are cur…
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It's hard to use it after rotations.
I think gizmo vectors must always show X, Y, Z axis.
And it seems to me that this behavior is accepted in many 3D editors and game engines.
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# Proposal: Support embedding another executable inside a UserControl with WinUI 3 desktop (win32).
## Summary
Have the possibility from a WinUI 3 application (desktop win32 no UWP) to start a s…
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Hi,
It's not really an issue, but rather an help request.
I'd like to export the head's model, but when I import the result file into my game engine, the model is splitted into 4 parts ("Teeth"…