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Need a seamless transition from login -> lobby -> game and backwards. The game component should be independent of the other two. The lobby should be able to pass users to a separate game server, and t…
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so im running this server on debian 12 and everything was working fine until it started doing something called "connecting local server to master server" but it seemed to time out. and i cant connect …
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Currently the game client can only ask a server update from a single "masterserver".
This disallows people hosting a master server with different moderation rules.
ghost updated
4 years ago
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uh yeah, this probably should be fixed lel.
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### Does this expand an already existing service
No
### Link to a game or software
https://pathoftitans.com/
### Links for the download
https://launcher-cdn.alderongames.com/AlderonGame…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
When hosting a dedicated server…
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When testing developer builds, the server prints a message encouraging
users to install a newer version of the game. Command line output of
`warzone2100 --host`:
```
error |17:29:00: [readLobb…
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**Bug description**
I created a self-hosted Linux runner for GitHub, to build my unity app. When I set the unity-builder `runAsHosteUser` to true authentication to UPM Server fails:
```
An error …
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# Server
- [x] Save SGF during game
- [x] Get moves incrementaly from WGo
- [x] Password hashing hashlib.scrypt/passlib
- [ ] CGOS protocol over SSL
- [ ] Broadcast delayed game to protect from…
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Rick,
Wondering if this is possible with fTelnet? If I am using a session with 132x52 and then load up a door game which will not fill the entire area, could I clear the screen and then send the AN…