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* Textures and Shaders in OpenGL: https://www.cs.cmu.edu/afs/cs/academic/class/15462-f09/www/lec/lec10.pdf
And example with MagicaVoxel:
https://github.com/lachlanmcdonald/magicavoxel-shaders/wi…
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[](https://issuehunt.io/r/FreezingMoon/AncientBeast/issues/1616)
Nakama is an open source server that has plenty of features that we'll need and also supports JavaScript implementation, so we shou…
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From @varkatope:
```
Starting program: /home/varkatope/Desktop/qodot_debug_test/qodot.x86_64 qodot.x86_64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/li…
Shfty updated
4 years ago
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I have a question about performance optimization with Steam p2p.
Sending P2P packets
0 - Send unreliable
1 - Send unreliable with no delay
2 - Send reliable
3 - Send reliable with buffering
…
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Using _gtk-3.12.2_ and _wxgtk-3.0.0_, I get the following traceback while building on some Archlinux system:
```
In file included from /usr/include/gtk-3.0/gdk/gdkapplaunchcontext.h:30:0,
…
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https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673
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https://github.com/Voxelers/mcthings/issues/104
https://thebitcave.gitbook.io/magicavoxel-resources/tutorials/writing-your-first-shader
https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki
…
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* We currently do collision detection using "Axis-Aligned Bounding Boxes", could use the "Separating Axis Test" to generalize for non-axis-aligned bounding boxes and/or directly comparing various conv…
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`Can't open dynamic library: /home/kj/Nextcloud/Gamedev/godot/the-complex-project/addons/qodot/bin/x11/libqodot.so. Error: libmap.so: cannot open shared object file: No such file or directory`
To r…
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Сейчас есть генерация сектора на основе прямоугольных комнат. Подходит для катакомб, зданий.
Я видел реализацию на основе клеточного автомата. На выходе получаем достаточно интересные пещеры. Нужно…